Philip Fine tells us about a newly published eBook looking at novel ways of researching creativity.
Though creativity has many definitions, it essentially describes behaviours which lead to novel and meaningful products and outcomes. We can observe creativity in all domains of human behaviour, thought and experience, including creative cognition and problem-solving (divergent thinking and insight), artistic performance (music, dance) and creative design and production (art, design, fashion).
Kathryn Friedlander explores the ‘kick’ we get from cracking a really good cryptic crossword clue.
A number of stories in the press earlier this year reported work carried out in Vienna and London on solving puzzles in a brain scanner. The study suggested that solving a clue to a puzzle can trigger a highly rewarding ‘Aha!’ (or ‘Eureka!’) insight moment, which releases dopamine into the brain. This is the reward chemical associated with daily activities such as eating, winning money … and having sex. This led to headlines promising that cryptic crosswords were ‘better than sex’… but what’s the reality behind the hype?
Gill Hill explains why investigating creative problem solving is sometimes – quite literally – child’s play.
People might be surprised to hear that the games they played as children can help scientists to explain how people think. For example, researchers have recently used rock, paper scissors as a model for decision making. Furthermore, chess is seen as a pursuit for ‘thinkers’ around the world, and we have consequently seen lots of research exploring psychological processes whilst people play.